#include "EditorFPSStatusModel.h"

#include "Framework/Application.h"
#include "Render/RenderContext.h"
float REditorFPSStatusModel::GetLogicFPS() const
{
    return RApplication::GetApplication()->GetLogicFPS();
}

float REditorFPSStatusModel::GetRenderFPS() const
{
    return RRenderContext::Get()->GetRenderFramePerSecond();
}
